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-A WORTHY SEQUEL TO THE CLASSIC PREHISTORIC RACING GAME-
Dino Run 2 is a hyper-evolved pixel-art single and multiplayer platformer with procedurally generated terrain, multiple dino types to play as with different strengths and skills, tons of character customization, and most importantly an unstoppable doom wall that's constantly on your tail.
It's the sequel to Dino Run, which we made 10 years ago and is still going strong today.
This is a massive endeavor, easily the biggest project we've ever taken on. Big projects are very risky and very hard to make estimates for. So instead of doing an all-or-nothing campaign, we're taking it little by little, creating the game in small milestones, and delivering what we make to everyone that funds it... experiments, prototypes, concept art, dino animations, music, YOU GET IT ALL. And if the stars are aligned, we'll make it to the very end, to the ultimate goal - a game we will be proud to call DINO RUN 2.
Not yet. This current campaign is to fund and deliver the initial stages of game development - the exciting part where we discover how the game will work, look, sound and feel. Whatever we produce, funders will get: concept art, music, animations, physics tests, playable prototypes and alphas. Right now our current alpha is called STEGOBALL:
We know. Our goal is nothing short of re-inventing the F2P model, by introducing the concept of In-Game-Crowdfunding. Here are the basics:
1) On this site, people are currently contributing money towards the development of the game according to the current reward tiers. They are getting mostly out-of-game perks & rewards, since we don't have much of a game yet.
2) When Dino Run 2 is far enough along to warrant it, we will put all these existing funding tiers (and more) inside the game, and people will fund its development from within the game itself.
3) You will not be paying real money for extra content like playable dinos, new eras, temporary boosts, lootboxes or anything else that is typical F2P. Rather, you will get special in-game perks like multiplayer prestige (high rank + name treatments visible to all other players), and credit to spend on extensive customization unlocks like hats, skins, colors, species variations, special effects, etc.
4) Nothing is consumable, nothing is temporary. As you contribute more (in-game, or out-of-game on this site), the game will remember your total contribution and you will slowly gain more and more reward tiers and goodies within the game.
This funding model keeps the core features of the game free, which is important for a robust multiplayer experience and onboarding new players (and eventual funders), but also supports the development long term. As long as people are playing and supporting it, we will be improving and expanding it.
We are! We are covering all the bases: you can support our Patreon campaign right now, and earlier in 2018 we wrapped up a round of funding on Kickstarter. The funds from those 2 campaigns are rolled into this one. We maintain and update all the various ways of funding and promoting, but this one is the headquarters for our main operation.
This is the heart of our campaign, and we encourage everyone to click on it to explore the full-screen version. From here you'll be able to see exactly what we are targeting with each funding goal. If you click on Progress Report, you'll get a more detailed task list that details how we intend to achieve that goal.
This campaign is NOT all-or-nothing. All contributions made through this site will be immediately charged / debited and you will instantly receive any rewards you qualify for, in addtion to access to the process of making Dino Run 2 and any deliverables it creates.
As long as you enter the same email address for both contributions, they will be totalled under a single "funder" and your rewards will aggregate as well. For example if you contribute 10 now and 20 later, you will receive the 30 dollar tier if you use the same email address for both.
Of course! Sign up for Street Team membership and you will receive email updates with action items to help us promote this project to the world.
We will add more milestones, all the way up to the full final game. We will also carry over this campaign to inside the game, as described above.